![]() The story in Warcraft III: Reign of Chaos is told through all four races in a progressive manner, in a similar way to how StarCraft was told. ![]() Many custom maps, featuring a large variety of game types continue to be developed, and together with the expansion pack have contributed to the longevity of the game. As well as providing the ability to edit any aspect of the units, buildings and spells, it has such advanced features as custom tilesets, custom cinematic scenes, dialog boxes, variables, and weather effects. It uses a scripting language similar to the trigger system used in StarCraft. Warcraft III also includes a very thorough scenario editor called World Editor. Players meet other players over the Internet to set up multiplayer games via Blizzard's free service, or may play against the computer. A fifth playable race, the Burning Legion, was changed during play-testing to a set of non-player characters and monsters (with a playable "cameo" on the last level of the undead campaign, as Kel'Thuzad summons Archimonde). The company didn't reveal the night elves until a month later, and pandas are a running gag in Warcraft now (to the point that a pandaren Hero - called the Brewmaster - was available in the expansion pack, Warcraft III: The Frozen Throne, and pandaren heads were featured on the glaives of Illidan and the rest of the Demon Hunter hero class). As an April Fool's joke before the game was released, Blizzard announced that the pandaren would be the fourth race. Within the game there are four races at war: the Human Alliance and the Orcish Horde, who also appeared in Warcraft: Orcs & Humans, Warcraft II: Tides of Darkness, and Warcraft II: Beyond the Dark Portal, along with two new character teams, the night elves and the undead. The idea is to force the player to be aggressive instead of "turtling up" (building up powerful defenses and rarely attacking). They guard key areas or neutral buildings and are designed to act as a resource for the players to kill to provide experience points to a player's hero and to provide hero items. Some heroes also can apply beneficial auras to allied units.Īnother new innovation is the addition of creeps, which are computer controlled characters the player fights even in multiplayer. With each kill of an enemy of a certain level the heroes gain experience points, eventually resulting in increased levels of their own, and new spell options (thus introducing role-playing game elements to the series). For instance, heroes within the game can find or trade items to increase skills, defense, etc. Where before, heroes were merely very powerful variants of standard units, now they are unique, with their own special abilities that normal units do not have access to. One of the main innovations Warcraft III offers over the previous games in the series is the way the role of hero units has changed. ![]()
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